Generative AI-Based Bureau of Contacts Entering Early Access in June

The team at MiroWin is flipping the horror script in Bureau of Contacts by using Generative AI to control enemy behavior. 

How does this work? Bureau of Contacts will have the neural network manage NPC behavior based on the words and actions of the players. 

This allows for the analyzation of content, the simulation of moods and attitudes based on what they hear or see occur, and decision-making that parodies human behavior.

With this added challenge, players will have to learn the different characteristics of supernatural ghosts and phenomena. However, players have tools like magic spells and exorcism rituals to dispel these threats.

Bureau of Contacts will also feature trade and storage systems, an experience system, a reward system, and a collection system.

See the provocation of this neural network with the video below:

Neural network provocation | “Bureau of Contacts” development

Set to release in June, all those interested in Bureau of Contacts can wishlist the game on Steam. The title will launch with both single-player and co-op modes.

Source: Press Release

The post Generative AI-Based Bureau of Contacts Entering Early Access in June appeared first on GamersHeroes.

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